Many of our childhood memories are multisensory. The textures, smells and sounds of our early years are intrinsic to vivid or blurry images of shapes, colors, places, and people that continue to inhabit our heads. Like kids exploring the world through play, we’d like to invite the audience to join us on an adventure into the box of our childhoods. The memories layer up. Going in circles, we repeatedly flip through them in our minds only to see them altered with every iteration. They’re still there, yet all we can grasp are just tiny bits of whole worlds been and gone. Presenting textures, objects, and phrases from 5 different universes of our own, Touchy-Feely pays homage to our late 1990s and early 2000s nostalgia as well as gives the viewer a peek into our childhood memories.
Touchy-Feely is a physical-digital installation allowing the users for interacting with symbolic objects on the screen through texture-based sensors hidden in the box. The sensors were custom-built and are connected to a computer using an Arduino microcontroller. The virtual 3d environment runs on the Unreal Engine.
2022
Software: Unreal Engine, C++, Blender, Rhinoceros3D, Arduino, C.
Hardware: CRT TV, Arduino microcontroller, cardboard box, custom sensors.
Team project. My contribution:
Participation in the ideation and prototyping stages, preparing 3d models, adapting Unreal Engine blueprints, making 2 custom sensors, TV setup.
This project was a part of the Perspective Shift exhibition at the Superfluous Gallery in Peckham, London in May 2022.