"FOMO" is a never-ending game where the player needs to react to the signals of the programme
by tapping on the vibration motors placed in their pockets, activated in random order.
The vibration stops when the player taps the pocket, only for a new one to begin.
Similarly to real-life notifications, they never stop coming, no matter how quick
or efficient the reactions are.
"FOMO" was inspired by the experience of phantom phone syndrome, meaning the feeling of phone vibrations in
a pocket despite the absence of the device. It's an embodied manifestation of our dependence on the smartphone,
as well as the fear of missing out on social connections and important events whenever we are not online.
We get stuck in this vicious cycle, missing out on real life due to perpetual longing for virtual validation.
2022
Software: Arduino.
Hardware: upcycled vest, Arduino microcontroller, vibration motors, sewn-on pockets machine-knitted with conductive yarn.
Team project. My contribution: ideation, getting the vest, coding the Arduino prototype.